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If you're confused, you'll probably appreciate how well the game eases you into it all. From there, you can play one land every turn and as many spells as you can afford. Players each have a deck of 60 cards, containing spells and lands (the resource you use to pay for spells). PWs are not another player, and only dmg targets to players who owns them can be redirected, so you can only target player once, than redirect that dmg to PW, other of "two targets" must target something else.Here's a quick run-down of how Magic Duels works. So if you play 1 on 1, you can target yourself and opponent, you can target opponent and some creature, but no PW and opponent. "Fall of the Titans deals X damage to each of up to two target creatures and/or players." Yes it can target opponent than redirect dmg to PW, but spell does not allow you to target same player twice so you can deal dmg to Player and PW, in game you can do that and that is bug. In single player, it can remove creature and target player for dmg(bug or lame programming allow us to kill PW but it should not work like that).Īctually any spell that can damage an enemy player can also damage a PW, you just redirect it to the PW.
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I agree that Fall of the titans can be annoying, but that card is meant to be played like that. Originally posted by Clauss Rotten:Those cards are made to be played in multiplayer game modes. You just need to adjust your 2hg strategy. So basically there is no reason for any ban.
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Double mill is also irritating in 2HG, it mills with double speed. Running double aggro decks, means faster killing(of course and double risk from sweepers, that might be also doubled in opponents team). Even if noone in team have counterspells, it is not big problem. So even if both players not playing control, One that playing wil have more counterspells, because other player will have answers for other stuff. But in normal circumstances, that means your team should have twice as many answers too. Maybe not so obvious like Fall of the titans, but they still do more. So many cards have doubled impact in 2HG. Vryn Wingmare can slow down both opponentsĪrchangel of Tithes, if both opponent would attack will tap twice as many landsĬountering or removing any if those above saves you from doubled effect. Ob Nixilis's Ultimate trigger's twice on each draw stepĭominator Drone make both opponent to lose 2 lifeįlashbag marauder takes down 2 creatures instead oneĪny deathtouch creature can prevent doubled number of creatures from attacking(well not in every case)
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2HG is meant to play like double in tennis, where each player knows own assignments.īoard sweepers have potential to kill double number of creatures(so it makes instead common 2-3 cards for one, 5-6 cards advantage)įevered Visions gets double effect and you can deal 4dmg per turn. Of course random teammate is not how 2HG is meant to play. With 2 players on each side of the table it should not be hard to have some counterspell, or to deal with opponent before it. Sure it is powerfull, but after all, single blue mana dispell can stop it. If we have more cards like that, we would have more interesting meta in 2hg. In single player, it can remove creature and target player for dmg(bug or lame programming allow us to kill PW but it should not work like that).Ĭard that targets x players, should be played in 2HG, emperor, FFA etc. Those cards are made to be played in multiplayer game modes. Originally posted by Sneakier:Most cards that target "each" oponent are pretty OP, stil they are the core of the best 2HG strategies we have in this format